Transformers news from Paramount
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The Allspark has a nice summary of some of the information given out by Hasbro Marketing Director Mike Ballog and Director of Global Design and Development Aaron Archer
Hasbro Marketing Director Mike Ballog and Director of Global Design and Development Aaron Archer went through a Powerpoint history of Transformers, talking how 2009 was such an amazing year for the franchise in not just âRevenge of the Fallenâ hitting the theaters but also it being the 25th anniversary.
Ballog mentioned that 75 percent of men between the ages of 25 and 35 in the United States today played with Transformers when they were children after it was released back in 1984. He continued on that the franchise was in part driven by TV animation, pointing out the original series being a staple after school, and that it hasnât changed since then, with over 400 episodes and several characters being constants throughout the years. In addition, Ballog added that thereâs over 6500 characters with still stories to tell, and over 5000 toys created, as well noting the progression of characters such as Optimus Prime.
Aaron points out how the charact ers created back then needed to be modernize, and the ways how Hasbro did it was evolve the style, using one of the slides to show the change on Optimusâ design from Generation 1, citing on making sure to keep most of the iconic elements as they moved into the more modern evolution. That was one of the challenges when it came to both theatrical films. In Devastatorâs case for âRevengeâ, they tried to keep core elements, such as him being a combiner composed of construction vehicles, while one of the liberties taken was tying back to the 1984 incarnation was the green portions, such as the Constructicon Long Haul who forms the right leg in âRevengeâ (the G1 Long Haul formed the lower half of the body). They made a model that was almost 2-and-half-feet tall to get an idea of how he might look like in the movie-verse and the original pose was upright, but working with the art department and considering that he might not be able to support himself due to the size, they se ttled on a more ape-like posture on all fours. Regarding the green for the eyes and head, as well Long Haul, Aaron notes that itâs a subtle nod older fans might catch onto, whereas for the newer ones they might see it as cool. Going through concept art showing a more upright Devastator, they didnât need to be tied to the old Devastator and went with âwhat were the coolest, biggest vehicles that were out thereâ, going with director Michael Bay wanting the largest construction vehicles possible. The end result was close to the movie model and they were happy with the portrayal, and their attitude on Devastator was that he was slow and less intelligent as he combined due to trying to hold himself together from the varying components.
Soundwave was an iconic figure from back then and since culture has moved on from the tape deck, Aaron said that Hasbro had to come up with ideas for him who is an infiltrator and spy into the film, as well keeping the concept of Soundwave deploying his subordinates. Being a spy, transforming into a spy satellite was the âperfect wayâ in that the Decepticons are searching for Sam and the All Spark shard, as well reinvent Soundwave into a more meaningful way today.
Ballog showed a slide of Soundwave from his 1984 release and his movie incarnation, going on how the film allowed Hasbro to generate the ââmore than meets the eyeâ experience in a number of vehicles.â People can experience the franchise by not just the movie but through the books (tie-in novels by Alan Dean Foster), the comics (published by IDW Publishing), and video games, Activision present on showcasing the game that was released around the same time as âRevengeâ was. âThere are all those ways to get the brand across, to enjoy those characters, and enjoy the story in a completely new way,â Ballog said, adding that since the first film âTransformersâ that opportunity has expanded further beyond the action figures. Fro m a global standpoint, while Transformers is strong within the US and in most of Asia, several examples were shown: a Peterbilt 379 in Optimus Primeâs movie design on a road tour in Poland, the recent toy fair in Hong Kong with the full scale model of Optimus in robot form, costume players (cosplayers) from Brazil, and more events at other locations. On taking pop culture to a next level, both mentioned the Transformers display at the Steven F. Udvar-Hazy Center that was alongside the same SR-71 Blackbird that plays as Jetfireâs alternate-mode in \"Revenge\", and how the display - prop sets and pieces - is going to be preserved at the Smithsonian. Another was the Chevrolet Camaro that was used for Bumblebeeâs alt-mode, such as when it was on display at Hasbroâs booth during San Diego Comic-Con 2009. The most exciting thing for them was seeing an explosion in interest of the franchise after âTransformersâ was released, noting BotConâs attendance, and seeing the gener ational connection between parent and child.
After their presentation, there was a quick question-and-answer round. The third bike from âRevengeâ is going to be named âElita-1â, and more will be released come 2010. On the change of Bumblebee from a Volkswagen Beetle to a Camaro, they looked at what the character meant (Bee considered the youngest and a soldier in training, for example), and that a muscle car would be a more tactical choice in the style of the movie - theyâll transform the brand as needed, but keeping the characters was important. There were several times that Michael wanted to use certain vehicles and characters that had to be adjusted or couldnât be used, and they helped the art department on keeping specific elements in place, such as yellow for Bumblebee and the front windshield as part of Optimusâ chest. Some Transformers had old names but were simply toys or those with new names that were new characters added new richness to the franchise, and certain characters like Alice in âRevengeâ might not have translated well to toy-form or lend itself as much to the core play and the toyline. When it came to unexpected robots like Dispensor who transformed into a Mountain Dew soda dispensing machine and Ejector who was a toaster of the Kitchenbots, that was taking chances and the film provides them an opportunity to look at the brand on what the forms can be in a different way, although they canât always have a toy for every Transformer that appears on screen.
Soundwaveâs evolution before his appearance in âRevengeâ was mostly focused towards toy-users, such as Animated Soundwave who had speakers. Out of the characters created, theyâre trying to figure out how many have toys, as there are multiple versions, for example there were over 200 iterations of Optimus at one point. Regarding whether the early announcement of TF3âs release date changed any of their plans, Aaron answered that it changes how th eyâre going to handle the brand, the business opportunities, and the numerous ideas. For personal favorites to appear in the movie, both had their favorites but needed to find a balance between story and characters, and they had to hash details out with Michael and the studio. They have a tiered approach when it comes to the toys, making a variety of products thatâll be suitable to certain age levels; Devastator may have appeared complex but heâs fairly simple, whereas some figures might appear simple but are difficult to transform. Ballog said that Transformers isnât something most of the employees at Hasbro would separate themselves from completely, being that they love the brand and the toys, and that they donât really leave it when they return home. Aaron points out that when itâs the end of the day in Rhode Island, a new day is starting in Japan, so his clock doesnât quite end.
On inspiration, the hope is to bring more the character â" personality, motivat ion, seeing how they live and not just how they fight â" of the robot to the toy to the best of their capabilities. Ballog admits on the new generation as well the loyal older base, and with the movie-line was expanding the ways of interaction so that the newcomers wonât have to exactly know about the whole movie, and they focus on the franchise for what it is. On how the first movie come about, Aaron said that Stephen Spielberg thought the idea could work, and Hasbro took the writers and Michael through Transformers School; no one thought possible on making a movie of Transformers due to the level of technology on graphics and whether it could be believable (hence the reason Hasbro stuck with the cartoon series).
On being asked what his role was, Aaron answered that he keeps the lore and helps people understand the brand (although he doesnât always have the final say), and in the early process of the first film, they â" Hasbro and the studios â" had to figure out h ow they were going to have a âmeaningful conversation and relationship between charactersâ. There was one point where none of the Transformers had any lines in the scripts, akin to Spielbergâs âE.T.â pulling heartstrings, and both men noted some of the fansâ reaction (such as flames on Optimus) but itâs very much a new take on the franchise. Speaking of the flames, it helped bring out more of Optimusâ body (the original design was mostly blue), and without Peter Cullenâs involvement, pulling peopleâs heartstrings wouldnât be as effective. When asked whether they saw a difference between the toys sold via the movie versus the cartoon series, Ballog replied that it was in terms of availability, like when the original G1 series aired it was on multiple channels so there was a large reach. âWhatâs out there, whatâs available changesâ and the biggest thing was the global impact had not for the film series coming into play.
After that, the panel switch ed to celebrating G.I. Joeâs 45th anniversary.
Questions with Hasbro Director of Global Design and Development Aaron Archer post panel
Is a toy line similar in concept to Classics and Universe 2.0 - classic characters in updated bodies - going to be released next Fall?
Yeah, everything that isnât movie, should fit in to that kind of area that weâre now calling Universe. So anything that doesnât quite fit in movie, so whether it be Beast Wars, or re-imagining of , you know, Bluestreak or something, a favorite, will be in that kind of line. So we are going to do new updates.
So classic characters in updated bodies.
How many of those, I canât really get into, but thatâs something we know works for the fans, that kinda complete that new style â" expression â" and weâre happy to do that. We love to bring back old characters that you wouldnât have thought weâd redo. Itâs kinda a fun little des igner challenge now going on. Mirage, heâs out.
Release date next fall?
I think mostly next fall is when youâll see more of that.
Any update on release dates for the remaining Animated stuff?
[San Diego] Comic-Con, we showed what the few remaining guys were out there that we will produce at some point, whether in Animated packaging or not. But I donât know the release dates, I focus on the creation and stuff. I donât want to give the wrong date, but they are definitely coming out. We want all that stuff to come.
How does Hasbro handle the cultural differences, such as when it came to localizing the Unicron Trilogy and âRobots in Disguiseâ (âCar Robotsâ in Japan)?
Itâs a challenge because itâs culturally two different ways to tell stories. So we kinda trade off â" we wanted a particular type of thing, Takara will need a certain type of thing. What works well in the Japanese market is kinda the combining figures and different event-base products coming out, so thereâs telling those stories, and we have a different take on that. So we make compromises on both sides and try to make it work. For Animated, it was more of a US-led production, and I think theyâre trying to figure it out on their end how theyâre going to make it fit into the universe they have. Itâs not always easy but itâs not too difficult either.
Any thoughts on Japanese storytelling compared to Western storytelling?
I think for the Japanese⦠itâs one episode every week, itâs 52 episodes, more of a soap opera, in a way. Whereas weâre just telling fun action stories, character driven, from an American or Western sensibility, of course. Those are the really two big kind of things we navigate, and in Animated we led that production with Cartoon Network, so we didnât do 52 episodes stand alone episodes, and all of that. It jus t work better for the US and some of the markets that Hasbro participates in.
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